GCRIS Repository Collection:
https://hdl.handle.net/11147/22
2024-03-25T04:46:20Z
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Design discourse in discount shopping context: Textual analysis with critical studies perspective and deconstructionist theory
https://hdl.handle.net/11147/14024
Title: Design discourse in discount shopping context: Textual analysis with critical studies perspective and deconstructionist theory
Authors: Talu, Nilüfer
Abstract: In consumption culture, individuals need things to update their selves or to repre-sent their identities. The more they update their belongings, the more they feel unsatisfied. In this cultural recycling, everyday objects become objects of desire, while the notion of design functions to create attraction. The problem originates in the disengagement of subjects–objects in which the capitalist economic system gets benefits sustaining the cycle of mass production-consumption. To get more benefit, this cycle is sped up along with discount shopping context. The study aims to produce a design discourse in discount shopping context in relevance of the issues of individuality and ethics. The method is a textual analysis with critical studies perspective and deconstructionist approach. The texts are the questionnaire transcripts written by fifteen women. Critical studies perspective clarifies power relations between capitalist economic system and consumer; and deconstructivist approach determines binary relations in relevance of individuality, and ethics and heterogeneity of the texts concerning to design. Along with these two approaches, textual analysis creates a discursive structure. The structure is used to generate a design discourse in which the meaning of design is situated. In this structure, design would be something in a specific heterogeneity and relations around the matters of individuality and ethics. The discursive structure is of importance that summarizes the method used and determines all coherencies around the definitions of design. This structure also could be a useful source for the production of other critical discourses on the relations of subjects–objects and the position of design in consumption culture. © 2023 Intellect Ltd Article.
2023-01-01T00:00:00Z
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Co-design with children with cancer: Insights from what they say, make, and do
https://hdl.handle.net/11147/13747
Title: Co-design with children with cancer: Insights from what they say, make, and do
Authors: Örnekoğlu Selçuk, Melis; Hasırcı, Deniz; Tunç Cox, Ayça
Abstract: Being diagnosed with cancer is traumatic and life-changing for children. Due to the disease and treatment, children experience suffering, pain, interruption in school and playful activities, and separation from social and familiar environments. These negatively affect their quality of life (QOL). This article reports a co-design process conducted with children with cancer to shed light on their needs with regard to the play area furniture at the hospital to recommend design ideas that might improve children's QOL. The results have shown that a modular furniture system that can be customizable by children might contribute to their QOL - thanks to its adaptability to the needs of a wide range of age groups. In addition, there is a possible link between co-design sessions and children's well-being in terms of an increased sense of control, socialization and physical activities. For designers- who are the facilitators of co-design sessions with children- actively involving caregivers in co-design processes, co-designing the generative tools and the process with participants, and conducting observations and interviews to shape and complement the co-design sessions are advised. The findings of this study are expected to assist designers, co-design practitioners and healthcare members.
2023-01-01T00:00:00Z
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Designing a driver environment for rigid inflatable boats using a user-centred design approach
https://hdl.handle.net/11147/13705
Title: Designing a driver environment for rigid inflatable boats using a user-centred design approach
Authors: Erkarslan, Özlem; Aşıcı, Burçin
Abstract: Herein, the importance of design methods for a company’s competence in the commercial world and the importance of integrating design into the product development process in the initial stages are discussed. Notably, driver environments on current boats are not ergonomically designed. Hence, this study aimed at designing a new driver environment with improved ergonomics and user experience that is aesthetically compelling to the market. This study is based on a user-centred design approach, which implies that all team members participate throughout the product development process to create design value for users by crafting innovative solutions that satisfy their requirements. Consequently, a new console, seating unit, and hardtop design that consider the importance of ergonomics, user experience, and manufacturability are developed. These elements are not only integrated in a user-friendly manner but also provide improved maintainability and productibility. © 2022: The Royal Institution of Naval Architects.
2022-01-01T00:00:00Z
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A cluster of surprise egg toys as designed objects at the intersection of design and culture
https://hdl.handle.net/11147/13698
Title: A cluster of surprise egg toys as designed objects at the intersection of design and culture
Authors: Talu, Nilüfer
Abstract: This study examines the cultural context of a cluster of surprise egg toys. The cluster contains 167 toys, collected between the years 1993 and 2015. The study methodology consisted of content analysis involving both qualitative interpretation and quantitative techniques. The interpretation is initiated with the toys’ physical materiality. Analysis is then developed on the compositional modalities of each toy, the place of each in the cluster, and the cluster as a whole. Qualitative interpretation and theoretical analysis of detailed descriptions and groupings of the cluster highlight the central themes found at the intersection of design and culture. Analysis of the cluster reveals that it carries the duality, or the tension, between modern and postmodern cultures with one elevating functionality and the other using storytelling as a means of creativity. They are designed objects and design things blending the two cultures in their physical content, and can be seen as artifacts that contribute to the value of design in everyday life within the context of mass culture. © Common Ground Research Networks, Nilüfer Talu, All Rights Reserved.
2022-01-01T00:00:00Z