Please use this identifier to cite or link to this item: https://hdl.handle.net/11147/3412
Title: Cyberspace, as a generator concept for the future
Authors: Eyüce, Ahmet
Kan, Gözde
Issue Date: 1999
Publisher: Izmir Institute of Technology
Abstract: Within the scope of this study, while questioning the impacts of digital technology on the individual and architecture, the thesis contains theories and projections relating to the new and future possibilities of the architectural design process in the information age, as explored through the digital medium as well as the transfer of the digital ideas into reality. The aim is to widen the understanding of the new possibilities for architecture. The concepts, metaphors, possibilities, techniques and expressions available to the designers of the virtual world, are discussed and exemplified. The new applications and opportunities that the digital world has to offer .cyber-architects. of the future are explored.The thesis aimed to form a discussion on investigating the role of computer on design, and what the idea of virtuality offer to architecture related with the projects. In this regard, the idea which is aimed to achieve is in all these transformations, architecture, too, lives challenges inside and tries to find a new way in expressing the ideas together with cooperating the other disciplines. Today, in every field of our life, we have been liberalizated, or more truly, virtualized. A general movement of virtualization has begun to affect not only the fields of information and communication but also our physical presence so as architecture. As a result, thesis, tries to answer the questions of .what is the break-through?. .Is the break-through only in technology, not in architecture? or .is the computer more than a representational tool?. including a series of comparative analysis.Key Words: cyberspace, virtual reality, computer aided design, information technology, hypersurface and liquid architecture, future, media, architectural space, philosophy, digital architecture, information age, internet, interaction, simulacr, cyberpunk, cyberception, cyberculture.
Description: Thesis (Master)--İzmir Institute of Technology, Architecture, İzmir, 1999
Includes bibliographical references (leaves: 131-138)
Text in English; Abstract: Turkish and English
ix, 141 leaves
URI: http://hdl.handle.net/11147/3412
Appears in Collections:Master Degree / Yüksek Lisans Tezleri

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