Please use this identifier to cite or link to this item: https://hdl.handle.net/11147/11213
Full metadata record
DC FieldValueLanguage
dc.contributor.authorYavuz, Merve-
dc.contributor.authorÇorbacıoğlu, Eda-
dc.contributor.authorBaşoğlu, Ahmet Nuri-
dc.contributor.authorDaim, Tuğrul U.-
dc.contributor.authorShaygan, Amir-
dc.date.accessioned2021-11-06T09:23:33Z-
dc.date.available2021-11-06T09:23:33Z-
dc.date.issued2021-
dc.identifier.issn0160-791X-
dc.identifier.urihttp://doi.org/10.1016/j.techsoc.2021.101598-
dc.identifier.urihttps://hdl.handle.net/11147/11213-
dc.description.abstractWith the increasing use of smart devices, augmented reality (AR) technology has become widespread in mobile devices. As with user interaction technologies, there are factors affecting the use of applications in mobile augmented reality (MAR) applications. In this study, the factors affecting the use of mobile augmented reality in Turkey are investigated. Although AR and MAR are generally investigated during the research period, “Augment”, the application, was used in the survey and interview parts of the research study. The interview consists of three different parts in addition to a quantitative experimental study. More than hundred variables were obtained from articles and interviews which 22 of them were selected. The results showed that the two most important factors that influence usage of MAR applications are security and privacy. These two are followed by ease of learning, visual quality of the application 3D model, and ease of use in importance, respectively. It is recommended that designers and application developers consider these five variables when designing or developing a MAR application. © 2021 Elsevier Ltden_US
dc.language.isoenen_US
dc.publisherElsevieren_US
dc.relation.ispartofTechnology in Societyen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAugmented realityen_US
dc.subjectDesign factorsen_US
dc.subjectMobile augmented reality applicationsen_US
dc.subjectTurkeyen_US
dc.subjectUser experienceen_US
dc.titleAugmented reality technology adoption: Case of a mobile application in Turkeyen_US
dc.typeArticleen_US
dc.institutionauthorYavuz, Merve-
dc.institutionauthorBaşoğlu, Ahmet Nuri-
dc.departmentİzmir Institute of Technology. Industrial Designen_US
dc.identifier.volume66en_US
dc.identifier.wosWOS:000713715100020en_US
dc.identifier.scopus2-s2.0-85105303040en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.1016/j.techsoc.2021.101598-
dc.identifier.wosqualityQ1-
dc.identifier.scopusqualityQ1-
dc.identifier.wosqualityttpTop10%en_US
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.openairetypeArticle-
item.languageiso639-1en-
item.fulltextWith Fulltext-
crisitem.author.dept02.04. Department of Industrial Design-
Appears in Collections:Industrial Design / Endüstriyel Tasarım
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
Files in This Item:
File SizeFormat 
1-s2.0-S0160791X21000737-main.pdf3.89 MBAdobe PDFView/Open
Show simple item record



CORE Recommender

SCOPUSTM   
Citations

41
checked on Apr 5, 2024

WEB OF SCIENCETM
Citations

25
checked on Mar 27, 2024

Page view(s)

33,638
checked on Apr 22, 2024

Download(s)

10
checked on Apr 22, 2024

Google ScholarTM

Check




Altmetric


Items in GCRIS Repository are protected by copyright, with all rights reserved, unless otherwise indicated.